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Twisted_Code

21
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1
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A member registered Jun 13, 2020

Recent community posts

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Seesaw (I forget what number and the level select didn't seem to work. I want to say 21) & Level 27 need some color coding on the buttons, but otherwise the difficulty was perfect.

Very nice "double take" puzzle design. I love being forced to recontextualize the puzzle after a red herring, although I started to distrust your initial placement after a while and figure out the trick early. Which leads me to my next point:

May I suggest an option to hide level names, since sometimes the name tipped me off to what the red herring would be?

Lastly thank goodness for the undo button. 

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There's a slight bit of non-determinism in the collision physics, which is great since it let me beat level 11 in 1 shot by chance (but also not great since it probably means Sam got in just the same way when testing that level), I hit the bottom-left corner on the exit of the box just right, and the chips fell where they needed to (somewhat literally)

Assuming you paid the same amount everyone else here paid to play the game, i.e. exactly 0 cents aside from bandwidth to access the site, you seem to be suffering from a severe case of entitlement.

If that was meant to be a coherent English sentence, you failed miserably. Sounds like you were trying to say you were trapped in a videogame factory or something, but that's preposterous.

A similar VERY GENERAL concept (recursion) does not automatically mean it's stolen, particularly since there is no physics element to that game. Besides, that one looks a lot more refined, so even if it was inspired by this they obviously put a lot more work into it.

One does not simply accuse someone of intellectual property theft...

Why you out here spreading misinformation. There is no Windows 12, I haven't even heard rumors of such a thing in development. Unless... are you a time traveler and forget what year it is?

I haven't even managed 4 yet, though I can see how it's possible. You would definitely need TAS and a lot of time, or else just plain luck and a leap of faith on the third shot, to get it in 3

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I got so close on one of my first few attempts with your advice on #12, then I botched the third move. Now I can't seem to get lucky again.

Edit: finally got #12 after botching shot #3 a second time, then getting it after the third time getting lucky. My brain needs a break now, or at least the part of it that's optimized for physics prediction...

how did you fix it?

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issue #1: the X on the gamepad menu is possessed.

https://i.imgur.com/17lOEpy.png

Issue #2: when rebinding a control, the mouse cursor becomes unusable (clicking does nothing, even on the "revert" button) while it waits for a control that "matches". This is exacerbated by issue #3 and the fact I did not have a gamepad, since I had to back out of the entire menu.

issue #3:I did not realize that there were separate menus for gamepad and keyboard controls because the keyboard menu icon is really... honestly it's bad even by MVP standards. I think the keyboard menu icon should look like the "WASD" key group, personally.

issue #4: I don't think I should be able to affect any change in the display of the "positive blue" since it's an invalid combination, yet it became a circle. Which color is actually selected?

https://i.imgur.com/Sop19jo.png

issue #5: strange behavior observed: I use some accessibility tools that include a virtual keyboard and a voice command program called Dragon NaturallySpeaking. Although the game's keyboard config is set to WASD (well, A & D anyway), Dragon was able to move me left and right when I said "press left" or "press right"... but only Dragon is able to do this, I was not able to trigger these ghost Keybinds with the virtual keyboard! Very strange! (If it helps I can try to record this sometime)

And that's just the options menu, haven't even gotten into the game yet!

can you elaborate on your resolution problem? I'm looking for a way to resize the window/canvas so I can see my taskbar while playing. On Steam, unity games will usually accept Steam's window size arguments, but I'm not sure if that's possible with unity alone.

some of that he talked about in his videos, such as tweaking the character controller to shorten the jump and explicitly trying to move away from so much platforming.

Just... Nevermind. I was angry about something you implied that I implied, but I think it's mostly irrelevant now. If you really want to know, look for a "view parent comment" button and click it a few times, but at this point I'm basically over it.

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the problem is you assumed it was meant as an advertisement (just because I suggest adding random people doesn't mean I want any in my own group). It wasn't. I only mentioned it because it was relevant to the topic of moderating the game, not because I expected or wanted anyone to join. I don't know you. and now I frankly don't really want to since I feel insulted by your insinuation that I'm somehow being unreasonably "exclusive"

Speaking of hacks, what's the best way to securely disclose anything I find of that nature?

one concern I have about accounts: how carefully moderated will the reports be? Because you just know some salty little kids are going to report people that just happened to beat them in a game but weren't doing anything illegitimate with their client. Maybe you could add something that pushes suspicious clients to install an update? IDK, but just be careful not to manually ban legitimate people like your automated system has been doing. Bad enough my friend Flameduel (who is literally the least likely member Among Us... *rimshot*... to hack) got auto-banned from my lobby and I couldn't undo it... I'm sure you'll figure it out though, and hopefully have a nice appeals system by the end of the first quarter of 2021 if all goes well.

got me too. I didn't get it until I saw your comment

hopefully the report system will discourage people from leaving without a good reason. That's toxic and selfish just like hacking, just not to the same degree. In the meantime just try and find some people, maybe through the Innersloth discord, that you can count on to play fair consistently, then add them as friends and invite them to a DM group. I did something similar, and it's been working out okay so far.

Basically, if the problem is that anyone can join, eliminate the factor that anyone can join. Easier said than done I know, but... ¯\_(ツ)_/¯

no.

Agreed on that last point; that's what I did. I have a few social groups and in so I just pulled a bunch of people I know from those into a group DM. It's been working out so far

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Hopefully that will be at least partially discouraged by the reporting feature they mentioned they are working on (according to the in-game announcement that was posted a few days ago, which links here)

nonetheless, if the issue persists that's not a bad idea...